Proposed Equipment Balance Patch
Trim the auto-includes, give the skipped items a reason to exist
A pass across all three build tiers. The most efficient items in each slot — Star-Shattering Hammer's armor shred, Blood-Weeping Blade's lifesteal, Staff of Nothingness's penetration, Ominous Omen's anti-carry slow, and Sage's Sanctuary's revive — get trimmed since they're close to auto-includes in their category. Underpicked items with a real niche — Echo Staff, Golden Excalibur, Eternal Night's Guard, Arcane Boots, Fleetfoot Boots, and cheap early components like Boxing Gloves and Red Cornelian — get buffed to make them worth building. Items whose numbers already sit in a healthy range relative to their cost are held as-is.
Primary Equipment · 3 changes
Middle Equipment · 5 changes
High-Level Equipment · 16 changes
Note: This is a hypothetical design proposal, not a live patch. All 24 items are addressed. Balance changes are limited to item stats, passive/active effect numbers, and gold cost, since hero skill numbers are covered by the separate hero balance patch.























