Proposed Equipment Balance Patch
Trim the auto-includes, give the underused build paths a reason to exist
A pass across all three build tiers. The clearest auto-includes — Infinity Edge's crit damage, Kraken Slayer's near-guaranteed proc damage, Liandry's Torment's percent-health burn, Sunfire Aegis's dual-purpose clear-and-poke, Blade of the Ruined King's current-health scaling, Thornmail's efficient anti-heal, Doran's Blade's early-lane sustain, and Last Whisper's armor-shred efficiency — get trimmed since they're close to mandatory picks in their slot. Underused items with a real niche — Essence Reaver, Wit's End, Runaan's Hurricane, Immortal Shieldbow, Statikk Shiv, Youmuu's Ghostblade, Doran's Ring, and Ionian Boots of Lucidity — get buffed to make them worth building. Items whose numbers already sit in a healthy spot relative to their cost — Rabadon's Deathcap, Zhonya's Hourglass, Guardian Angel, Trinity Force, Eclipse, Black Cleaver, Control Ward, and Sheen — are held as-is.
Primary Equipment · 3 changes
Middle Equipment · 3 changes
High-Level Equipment · 18 changes
Note: This is a hypothetical design proposal, not a live patch. All 24 items are addressed. Balance changes are limited to item stats and passive/active effect numbers, since champion ability numbers are covered by the separate champion balance patch.























