StrategyHub

D.Mon

Tank

As MEKA’s new leader, D.Mon uses unmatched game sense to call the shots and keep her team united through any fight.

Strengths

  • A Stalwart tank hero built around Call Mech.

Abilities

Abilities

Plasma Saber
Plasma Saber

Fast energy melee weapon.

Portable Fusion Repeater
Portable Fusion Repeater

Heavy machine gun.

Power Barrier
Power Barrier

Hold [RMB] to deploy a frontal energy barrier.

Surging Strike
Surging Strike

While Power Barrier is deployed, strike forward to damage and push enemies back.

Fusion Repeater
Fusion Repeater

Activate a rapid-fire machine gun.

Propulsors
Propulsors

Consume fuel to surge in any horizontal direction.

Limit Break
Limit Break

Unleash a sweeping slash that grants self overhealth and amplifies damage taken by enemies.

Ultimate

Call Mech
Call MechQ

Reassemble mech.

Passive

Eject!
Eject!

Eject out of your mech when it is destroyed.

Perks

Minor — unlocked at level 2

Beast Within
Beast Within

Plasma Saber hits heal Power Barrier by 40 health.

MEKA Mobilitiy
MEKA Mobilitiy

While holding Power Barrier, Propulsors fuel cost is reduced by 30%.

Major — unlocked at level 3

Overstrike
Overstrike

Surging Strike gains 150% lifesteal.

Focused Fusion
Focused Fusion

Fusion Repeater fires stronger shots with no spread at a slower rate.

Team Composition

A suggested lineup built around D.Mon (1 Tank / 2 Damage / 2 Support), based on sub-role synergy — not win rate.

Ability and strength summaries are a quick reference and may not reflect the latest patch.

Proposed Balance Patch

D.Mon's proposed change from the full roster patch.

Hold
50.8% 50.6% (-0.20)

Held — Limit Break's self-overhealth and enemy vulnerability window are a fair trade for its cooldown.

Comments

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