StrategyHub

Hazard

Tank

A radical disruptor and an unstoppable weapon, Hazard has rocketed to fame in the criminal underworld as he fights to tear the system down.

Strengths

  • Hazard's cybernetics allow him to be a highly mobile tank focused on diving in and diving out.

Abilities

Abilities

Bonespur
Bonespur

Fire a burst of spikes.

Spike Guard
Spike Guard

Protect yourself from frontal damage, firing homing spikes at nearby enemies and regenerating ammo.

Violent Leap
Violent Leap

Lunge forward. Activate again to slash at enemies, knocking them back.

Jagged Wall
Jagged Wall

Launch a spiked wall that damages and knocks back nearby enemies.

Downpour
Downpour

Rain down a torrent of spikes, immobilizing enemies.

Vault
Vault

Scale short walls and grab ledges.

Perks

Minor — unlocked at level 2

Reconstitution
Reconstitution

Jagged Wall hits overfill Spike Guard with 25% additional energy.

Anarchic Zeal
Anarchic Zeal

Spike Guard's spikes gain 40% Lifesteal.

Major — unlocked at level 3

Deep Leap
Deep Leap

Violent Leap's range is increased by 20%.

Explosive Impalements
Explosive Impalements

Bonespur hits mark targets with spikes. Quick Melee and Violent Leap's slash detonate them for 30 explosive damage.

Team Composition

A suggested lineup built around Hazard (1 Tank / 2 Damage / 2 Support), based on sub-role synergy — not win rate.

Ability and strength summaries are a quick reference and may not reflect the latest patch.

Proposed Balance Patch

Hazard's proposed change from the full roster patch.

Nerf
52.1% 50.1% (-2.00)

Jagged Wall's knockback lets him control space too cheaply for its cooldown. Jagged Wall cooldown 7s → 9s.

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