StrategyHub

Juno

Support

The first human born on Mars, Juno uses her space-age technology to solve any problem that enters her orbit. She is determined to one day save her home planet.

Strengths

  • Juno is a highly mobile support hero, able to move quickly horizontally and take high ground positions with her Martian Overboots.

Abilities

Abilities

Mediblaster
Mediblaster

Burst fire weapon that heals allies and damages enemies.

Pulsar Torpedoes
Pulsar Torpedoes

Press [RMB] to lock on, then SECONDARY FIRE to fire homing projectiles. Heals allies over time and damages enemies.

Orbital Ray
Orbital Ray

Call down a ray that travels forward, healing allies and increasing their damage.

Hyper Ring
Hyper Ring

Deploy a ring that increases movement speed of allies that pass through it.

Glide Boost
Glide Boost

Glide horizontally with increased movement speed.

Martian Overboots
Martian Overboots

While airborne, press SPACE to double jump and hold SPACE to hover.

Perks

Minor — unlocked at level 2

Familiar Vitals
Familiar Vitals

Pulsar Torpedoes lock onto allies 35% faster.

Locked On
Locked On

Reduce the cooldown of Pulsar Torpedoes by 1 second for each enemy hit.

Major — unlocked at level 3

Lift Off
Lift Off

Martian Overboots can now triple jump.

Faster Blaster
Faster Blaster

While Glide Boost is active, Mediblaster fires continuously.

Team Composition

A suggested lineup built around Juno (1 Tank / 2 Damage / 2 Support), based on sub-role synergy — not win rate.

Ability and strength summaries are a quick reference and may not reflect the latest patch.

Proposed Balance Patch

Juno's proposed change from the full roster patch.

Nerf
52.3% 50.3% (-2.00)

Hyper Ring's speed and damage buff covers too much of the map for its cooldown. Hyper Ring radius −20%.

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