Proposed Weapon Balance Patch
Trim the meta staples, give the underused weapons a reason to buy
A pass across every weapon category. The competitive staples — the Vandal's flat damage, the Sheriff's one-tap potential, the Stinger's absurd fire rate, the Judge's full-auto blasts, and the Operator's risk-free one-shot kills — get trimmed since they're close to auto-picks in their price bracket. Underused weapons with a real niche — the Shorty, Bandit, Bucky, Guardian, and Marshal — get buffed to make them worth building into a buy round. Weapons whose numbers already sit in a healthy spot relative to their cost — the Phantom, Spectre, Bulldog, Outlaw, Odin, and Ares — are held as-is.
Sidearms · 3 changes
SMGs · 2 changes
Shotguns · 2 changes
Rifles · 4 changes
Sniper Rifles · 3 changes
Heavy · 2 changes
Note: This is a hypothetical design proposal, not a live patch. All 16 weapons are addressed. Balance changes are limited to weapon stats (fire rate, damage, magazine size) and credit cost, since agent abilities are covered by the separate agent balance patch.















