StrategyHub
Valorant/Balance

Role Balance

Agent strength and role fairness, derived from competitive win and pick rates. The 50% win-rate line is the fair baseline — sustained deviation is the signal of an imbalance.

Overall verdict
Fair

Roles look fair — every role sits within ±1% of a 50% win rate (spread of just 0.61%).

Strongest role
Sentinel (50.44%)
Weakest role
Initiator (49.83%)
Win-rate spread
0.61%
Sentinel
Balanced
50.44% weighted win rate (+0.4) · 23.6% pick share
Sage
51.8% (+1.8)
6.9% picked
Above curve
Killjoy
51.3% (+1.3)
2.5% picked
Above curve
Cypher
50.3% (+0.3)
3.9% picked
Balanced
Vyse
49.9% (-0.1)
0.8% picked
Balanced
Deadlock
49.7% (-0.3)
1.6% picked
Balanced
Chamber
49.3% (-0.7)
7.2% picked
Balanced
Veto
48.8% (-1.2)
0.7% picked
Below curve
Controller
Balanced
49.97% weighted win rate (-0.0) · 21% pick share
Clove
52.7% (+2.7)
8.2% picked
Overpowered
Brimstone
49.6% (-0.4)
1.8% picked
Balanced
Viper
49.2% (-0.8)
0.9% picked
Balanced
Miks
48.9% (-1.1)
4% picked
Below curve
Astra
47.9% (-2.1)
0.7% picked
Underpowered
Omen
47.2% (-2.8)
4.8% picked
Underpowered
Harbor
46.5% (-3.5)
0.6% picked
Underpowered
Duelist
Balanced
49.85% weighted win rate (-0.1) · 36.5% pick share
Phoenix
50.7% (+0.7)
5.9% picked
Balanced
Raze
50.3% (+0.3)
4% picked
Balanced
Jett
50% (0.0)
10% picked
Balanced
Reyna
49.9% (-0.1)
9.4% picked
Balanced
Neon
49.8% (-0.2)
3% picked
Balanced
Waylay
48.3% (-1.7)
1.1% picked
Below curve
Iso
48% (-2.0)
1.8% picked
Below curve
Yoru
47.2% (-2.8)
1.3% picked
Underpowered
Initiator
Balanced
49.83% weighted win rate (-0.2) · 18.7% pick share
Sova
50.7% (+0.7)
5.2% picked
Balanced
Fade
50.4% (+0.4)
3.4% picked
Balanced
Gekko
50.2% (+0.2)
2.3% picked
Balanced
Skye
49.7% (-0.3)
3.1% picked
Balanced
Tejo
49.5% (-0.5)
1.6% picked
Balanced
Breach
48.8% (-1.2)
1.5% picked
Below curve
KAY/O
46.8% (-3.2)
1.6% picked
Underpowered

Method: Strength is read from win rate against a 50% baseline. Roles are rolled up from their agents using a pick-rate-weighted win rate, so the agents people actually play count for more. A role within ±1% of 50% is treated as fair; ±1–2% is a real edge; beyond ±2% is flagged as over/underpowered. Thresholds are heuristics — win rates are noisy at small samples.

Scope: Based on all 29 agents currently in this app.

Source: Tracker.gg, snapshot 2026-08-17.