StrategyHub

Fizz

Assassin

Fizz is an amphibious yordle, who dwells among the reefs surrounding Bilgewater.

Strengths

  • Since Fizz can move through units, find opportunities in lane to walk through minions and apply Seastone Trident's passive - following it up with the ability's active attack after a few seconds.
  • Fizz's ultimate ability, Chum the Waters, can be aimed at an enemy or towards the area where you think they'll be going.
  • Fizz's spells scale off Ability Power - consider getting items like Zhonya's Hourglass or Banshee's Veil against teams that have high burst threat - and items like Lich Bane or Rabadon's Deathcap if you think you can survive without the Health.

Abilities

  • Passive · Nimble Fighter — Fizz can move through units and takes a flat amount of reduced damage from all sources
  • Q · Urchin Strike — Fizz dashes through his target, dealing magic damage and applying on hit effects.
  • W · Seastone Trident — Fizz's attacks bleed his enemies, dealing magic damage over several seconds. Fizz can empower his next attack to deal bonus damage and empower his further attacks for a short time.
  • E · Playful / Trickster — Fizz hops into the air, landing gracefully upon his spear and becoming untargetable. From this position, Fizz can either slam the ground or choose to jump again before smashing back down.
  • Ultimate · Chum the Waters — Fizz tosses a fish in a direction that attaches to any champion that touches it, slowing the target. After a short delay, a shark erupts from the ground, knocking up the target and knocking any nearby enemies aside. All enemies hit are dealt magic damage and slowed.

Team Composition

A suggested 5-lane lineup built around Fizz, based on hero partnerships and role synergy — not win rate.

Ability and strength summaries are a quick reference and may not reflect the latest patch.