StrategyHub

Hecarim

Fighter

Hecarim is a spectral fusion of man and beast, cursed to ride down the souls of the living for all eternity.

Strengths

  • Spirit of Dread restores Health when nearby enemies take damage, including damage dealt by allies. Cast this during a large fight to maximize Hecarim's survivability.
  • Devastating Charge deals more damage based on the distance traveled. Try using Onslaught of Shadows or Summoner Spells such as Ghost or Flash to maximize this damage.

Abilities

  • Passive · Warpath — Hecarim gains Attack Damage equal to a percentage of his bonus Move Speed.
  • Q · Rampage — Hecarim cleaves nearby enemies dealing physical damage. If Hecarim damages at least one enemy, he increases the damage and lowers the cooldown of subsequent Rampages.
  • W · Spirit of Dread — Hecarim gains Armor and Magic Resist. Hecarim deals magic damage to nearby enemies, and gains Health equal to a percentage of any damage those enemies suffer.
  • E · Devastating Charge — Hecarim gains increasing Move Speed and can move through units for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability.
  • Ultimate · Onslaught of Shadows — Hecarim summons spectral riders and charges forward, dealing magic damage in a line. Hecarim creates a shockwave when he finishes his charge, causing nearby enemies to flee in terror.

Team Composition

A suggested 5-lane lineup built around Hecarim, based on hero partnerships and role synergy — not win rate.

Ability and strength summaries are a quick reference and may not reflect the latest patch.