Nunu & Willump
TankOnce upon a time, there was a boy who wanted to prove he was a hero by slaying a fearsome monster—only to discover that the beast, a lonely and magical yeti, merely needed a friend.
Strengths
- Consume allows Nunu to stay in a lane against ranged opponents.
- You can choose to interrupt Absolute Zero early for partial damage if an opponent is about to run out of range.
- It's often beneficial to delay the casting of Absolute Zero until the initial round of disables are used. Try to hang back before rushing into a team fight.
Abilities
- Passive · Call of the Freljord — Nunu increases the attack speed and Move Speed of Willump and a nearby ally, and causes Willump's basic attacks to damage enemies around the target.
- Q · Consume — Willump takes a bite out of a minion, monster, or enemy champion, dealing damage and healing himself.
- W · Biggest Snowball Ever! — Willump creates a snowball that grows in size and speed as he rolls it. The snowball damages and knocks up enemies.
- E · Snowball Barrage — Nunu throws multiple snowballs that damage enemies. When he's finished, Willump roots any champions or large monsters that were hit by a snowball.
- Ultimate · Absolute Zero — Nunu & Willump create a powerful blizzard in an area that slows enemies and deals massive damage at the end.
Team Composition
A suggested 5-lane lineup built around Nunu & Willump, based on hero partnerships and role synergy — not win rate.
Jungle(this hero's lane)
Mid Lane
Ability and strength summaries are a quick reference and may not reflect the latest patch.













