Rumble
FighterRumble is a young inventor with a temper. Using nothing more than his own two hands and a heap of scrap, the feisty yordle constructed a colossal mech suit outfitted with an arsenal of electrified harpoons and incendiary...
Strengths
- Try and pace yourself to stay in the Danger Zone to maximize your effectiveness. It is easy to overheat if you rapidly use your abilities.
- Try and keep targets in the range of your Flamespitter. It can deal a lot of damage overtime.
- If you are winning a fight you can use your ultimate to wall off an escape path.
Abilities
- Passive · Junkyard Titan — Every spell Rumble casts gives him Heat. When he reaches 50% Heat he reaches Danger Zone, granting all his basic abilities bonus effects. When he reaches 100% Heat, he starts Overheating, gaining bonus Attack Speed and granting his basic attacks bonus damage, but making him unable to cast spells for a few seconds.
- Q · Flamespitter — Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased.
- W · Scrap Shield — Rumble pulls up a shield, protecting him from damage and granting him a quick burst of speed. While in Danger Zone, the shield strength and speed bonus is increased.
- E · Electro Harpoon — Rumble launches a harpoon, electrocuting his target with magic damage, slowing their Move Speed, and reducing their Magic Resist. Rumble can carry 2 harpoons at a time. While in Danger Zone the damage and slow percentage is increased.
- Ultimate · The Equalizer — Rumble fires off a group of rockets, creating a wall of flames that damages and slows enemies.
Team Composition
A suggested 5-lane lineup built around Rumble, based on hero partnerships and role synergy — not win rate.
Top Lane(this hero's lane)
Jungle(this hero's lane)
Mid Lane
Ability and strength summaries are a quick reference and may not reflect the latest patch.













