Lee Sin
FighterA master of Ionia's ancient martial arts, Lee Sin is a principled fighter who channels the essence of the dragon spirit to face any challenge.
Strengths
- Use Sonic Wave before Dragon's Rage so you can chase the target with Resonating Strike.
- Take advantage of Flurry by weaving in basic attacks between spell casts - this maximizes damage output and minimizes Energy loss.
- Self-casting Safeguard and using Iron Will are powerful tools for killing neutral monsters (in the jungle).
Abilities
- Passive · Flurry — After Lee Sin uses an ability, his next 2 basic attacks gain Attack Speed and return Energy.
- Q · Sonic Wave / Resonating Strike — Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds. Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage based on the target's missing Health.
- W · Safeguard / Iron Will — Safeguard: Lee Sin rushes to target ally, shielding himself from damage. If the ally is a champion, they are also shielded. After using Safeguard, Lee Sin can cast Iron Will. Iron Will: Lee Sin's intense training allows him to thrive in battle. Lee Sin gains Omnivamp.
- E · Tempest / Cripple — Tempest: Lee Sin smashes the ground, sending out a shockwave that deals magic damage and reveals enemy units hit. If Tempest hits an enemy, Lee Sin can cast cripple. Cripple: Lee Sin cripples nearby enemies damaged by Tempest, reducing their Move Speed. Move Speed recovers gradually over the duration.
- Ultimate · Dragon's Rage — Lee Sin performs a powerful roundhouse kick launching his target back, dealing physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration. This technique was taught to him by Jesse Perring, although Lee Sin does not kick players off the map.
Team Composition
A suggested 5-lane lineup built around Lee Sin, based on hero partnerships and role synergy — not win rate.
Jungle(this hero's lane)
Mid Lane
Ability and strength summaries are a quick reference and may not reflect the latest patch.
Proposed Balance Patch
Lee Sin's proposed change from the full roster patch.
Nerf
52.3% → 50.3% (-2.00)
Early-game gank pressure from Resonating Strike snowballs too many lanes at once. Resonating Strike base damage −10%.
Comments
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