StrategyHub

Sage

Sentinel

A support sentinel who heals, slows, and revives.

Strengths

  • Only agent who can bring a dead teammate back.
  • Barrier wall reshapes chokes and buys time.
  • Heals keep entries and herself alive through fights.

Abilities

  • C · Barrier Orb — Conjure a solid wall of ice to block a path.
  • Q · Slow Orb — A field that slows and makes noise underfoot.
  • E · Healing Orb — Heal an ally or yourself over time.
  • X · Resurrection — Revive a dead ally to full health.

Team Composition

A suggested lineup built around Sage (1 Duelist / 2 Initiators / 1 Controller / 1 Sentinel), based on real ability combos — not win rate.

Ability and strength summaries are a quick reference and may not reflect the latest patch.

Proposed Balance Patch

Sage's proposed change from the full roster patch.

Nerf
51.8% 50.3% (-1.50)

Second-highest win rate in the game at 51.8%. Slow Orb slow amount 50% → 40%; Healing Orb ally heal rate 20 → 18 HP/s (100 → 90 total).

Comments

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