Viper
ControllerA chemical controller who divides the map and locks post-plants.
Strengths
- Wall plus orb creates one-way vision and huge map splits.
- Snake Bite denies plant/defuse space with area damage.
- Viper's Pit dominates post-plant and retake scenarios.
Abilities
- C · Snake Bite — Launch acid that leaves a damaging, decaying pool.
- Q · Poison Cloud — A re-activatable gas emitter that costs fuel to run.
- E · Toxic Screen — A long line of gas emitters spanning the map.
- X · Viper's Pit — A large toxic cloud that heavily nearsights enemies inside.
Team Composition
A suggested lineup built around Viper (1 Duelist / 2 Initiators / 1 Controller / 1 Sentinel), based on real ability combos — not win rate.
Ability and strength summaries are a quick reference and may not reflect the latest patch.
Proposed Balance Patch
Viper's proposed change from the full roster patch.
Hold
49.2% → 49.2% (0.00)
Held — already within the fair band.
Comments
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