StrategyHub

Veto

Sentinel

A mutation-powered sentinel from Senegal who shuts down enemy utility and out-guns opponents in straight fights.

Strengths

  • Interceptor shuts down enemy flashes and utility before they land, denying whole executes.
  • Crosscut gives a Sentinel rare mobility, letting him relocate and still hold an angle.
  • Evolution grants full debuff immunity plus healing — nearly unkillable through a flash or stun during it.

Abilities

  • C · Chokehold — Throw a fragment that deploys into a trap, deafening and decaying enemies it holds in place.
  • Q · Crosscut — Place a vortex you can teleport back to while in range; reclaim and redeploy it during the buy phase.
  • E · Interceptor — Place a device that destroys enemy utility that bounces off a player or lands nearby.
  • X · Evolution — Mutate to gain a combat stim, health regen, and full immunity to flashes, stuns, slows, deafens, and decay.

Team Composition

A suggested lineup built around Veto (1 Duelist / 2 Initiators / 1 Controller / 1 Sentinel), based on real ability combos — not win rate.

Ability and strength summaries are a quick reference and may not reflect the latest patch.

Proposed Balance Patch

Veto's proposed change from the full roster patch.

Buff
48.8% 49.6% (+0.80)

New agent, running slightly under baseline. Interceptor HP 20 → 30; Crosscut activation windup 1.6s → 1.3s.

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