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Honor of Kings/Balance/Proposed Patch

Proposed Balance Patch

Balance every role to ~50%

A full pass across every hero with recorded stats (82 of the 127-hero roster — the other 45 have no seeded win/pick-rate data yet to review against). Mage is the strongest weighted role at ~51%, carried by an over-picked Angela and Wang Zhaojun, so its top performers get trimmed; Support is the weakest at ~49.7% and gets its underperformers lifted; and Tank, Warrior, Assassin, and Marksman each get smaller pulls toward the middle, including trims to the most-picked outliers (Arthur among Warriors, Lady Sun among Marksmen). Item and rune power are shared systems available to every hero, so changes are limited to hero skills and cooldowns. The target is to pull all six roles into a tight band around 50%.

Projected role win rates
RoleCurrentProjectedChange
Assassin50.07%50.15%+0.08
Marksman50.16%50.08%-0.08
Support50.23%49.94%-0.29
Mage50.08%49.80%-0.28
Tank49.55%49.78%+0.23
Warrior49.69%49.72%+0.03

Win-rate spread across roles narrows from 0.68% to 0.43%. Every role converges toward 50% — Tanks rise off the floor, Supports come down from the ceiling, and every other role's outliers are smoothed. Pick rates are held constant to isolate the win-rate effect.

Tank · 8 changes
Hegemon's Shield damage absorption +15%; Double Intimidation max charge stun duration 1.2s → 1.5s.
48.1% 49.4% (+1.30)
Sun CeHold
Held — Sail Against the Storm explosion radius 5.5m → 5.7m; no other changes.
48.7% 48.5% (-0.20)
Biggest warrior buff — Will to Break Through damage reduction 25% → 35%; Fearless Charge cooldown 10s → 8s.
48.9% 50.0% (+1.10)
Mark the Ground slow duration 1.5s → 2s; Berserker's Blood knockback distance 3m → 4m.
49.6% 50.1% (+0.50)
Bai QiBuff
Reaper's Sickle pull range 6.5m → 7.5m; Echo of Blood healing 300 → 360 at max stacks.
49.7% 50.0% (+0.30)
Held — Unbound Blade stun duration 1s → 0.8s to stay in line.
50.2% 50.1% (-0.10)
BironHold
Held — Xuanyong Legion soldier charge width 3m → 3.2m; no other changes.
50.2% 50.0% (-0.20)
Held — Earth-Shattering Blow knockup radius 6m → 6.3m; no other changes.
50.8% 50.5% (-0.30)
Warrior · 21 changes
FuziBuff
Sage's Discipline pull range 5.5m → 6m; Sage's Might lantern-bind duration 5s → 5.5s.
47.7% 49.3% (+1.60)
DharmaBuff
Mantra of the King defense-shred per stack 4% → 5%; Mantra of Salvation stun duration on terrain impact 1s → 1.2s.
47.8% 49.3% (+1.50)
Peerless Valor Charge Stance trigger distance 2000 → 1700; Blade of Iron Cavalry cavalry count 4 → 5.
47.8% 49.3% (+1.50)
ChichaBuff
Savage Slash self-heal 30% → 40% of damage dealt; Primal Fury total strike count +2.
47.8% 49.3% (+1.50)
YingBuff
Flicker Slash total hits 2 → 3; Blade Storm total damage +10%.
48.1% 49.4% (+1.30)
Blade of Solitude slow duration 1.5s → 2s; Ten Thousand Blades Return cooldown 40s → 34s.
48.6% 49.8% (+1.20)
HeinoHold
Held — Fated Journey melee-state max-HP bonus 8% → 8.5%; no other changes.
48.7% 48.5% (-0.20)
Li XinHold
Held — Rapid Advance Rage-form healing +5%; no other changes.
49.1% 48.9% (-0.20)
Lu BuBuff
Ravenous Bloodline healing 15% → 20% of damage dealt; Descent of the Demon God launch duration 1s → 1.2s.
49.2% 49.9% (+0.70)
Void Cutter damage 320 → 360; Two Heavens as One empowered-basic cooldown reduction 1s → 1.5s per hit.
49.3% 49.9% (+0.60)
Held — Win Over With Virtue crowd-control immunity 3s → 3.2s; no other changes.
49.4% 49.2% (-0.20)
KaizerHold
Held — Field Suppression shield value +20 at max charge; no other changes.
49.6% 49.4% (-0.20)
Held — Skysplitting Blade opener delay 0.4s → 0.5s; no other changes.
50.2% 50.0% (-0.20)
MulanHold
Held — Blooming Blade damage reduction 20% → 22%; no other changes.
50.4% 50.2% (-0.20)
Held — Berserk lifesteal at half stacks 15% → 16%; no other changes.
50.4% 50.2% (-0.20)
Skybound Dragon mark damage 250 → 220; Thunderstrike Dragon damage −5% (450 → 428).
50.5% 50.0% (-0.50)
NezhaHold
Held — Heaven's Descent burn damage on ticks 4–6 reduced 15% (falloff added to later ticks).
50.6% 50.2% (-0.40)
Third Eye beam damage −8%; Shattering Illusion bonus stun duration on lower-HP targets capped at 0.5s (down from 0.8s).
51.1% 50.3% (-0.80)
AthenaNerf
Highest-performing warrior in the current data. Reverent Shield damage-absorption duration 1.5s → 1.2s; Piercing Lance bonus damage on the third hit −10%.
51.3% 50.4% (-0.90)
ArthurNerf
Most-picked warrior in the game. Judgment Blade damage-over-time 60 → 48 per tick; Vow of Blade silence duration 1s → 0.8s.
51.5% 50.2% (-1.30)
WuyanNerf
Highest win rate in this pass. Hurricane Hammer duration 3.2s → 2.8s; Shocking Strike center-hit bonus damage 100% → 80%.
52.4% 50.7% (-1.70)
Assassin · 11 changes
Flower Butterfly Fan magic-defense shred 15% → 20%; Final Blow: Ninja Bee physical-attack shred duration 2.5s → 3s.
47.5% 49.2% (+1.70)
Li BaiBuff
Biggest buff in the patch — Drink and Compose cooldown 10s → 7s; Green Lotus Sword Song damage 400 → 460 and re-lock window 3s → 4s.
47.8% 50.0% (+2.20)
Relentless Charge recast window 5s → 6s; Unrivaled Statesman hyper armor duration +0.3s.
47.8% 49.3% (+1.50)
Iaido stun duration 0.75s → 0.9s; Light Snow healing per hit +10%.
48.3% 49.5% (+1.20)
LunaHold
Held — already at baseline.
50.1% 50.1% (0.00)
JingHold
Held — Rift healing on additional hits +5%; no other changes.
50.7% 50.5% (-0.20)
Held — Hawk Strike mark bonus-damage window 1.5s → 1.2s.
51.2% 50.8% (-0.40)
LamNerf
Rending Slash bonus lunge damage −8%; Execution drag distance −0.5m.
51.6% 50.5% (-1.10)
YangoNerf
Secret Art · Shadow puppet-control duration −0.5s; Secret Art · Dispersal cooldown 12s → 14s.
51.8% 50.5% (-1.30)
Ruyi Golden Cudgel stun duration 1s → 0.75s; Protective Charm block window 0.5s → 0.4s.
51.9% 50.3% (-1.60)
Barren Domain silence duration 1s → 0.8s; Death's Descent charge time +0.2s.
51.9% 50.6% (-1.30)
Mage · 19 changes
YuhuanBuff
Rainbow Skirt Dance bonus basic-attack damage +8%; Song of Everlasting Sorrow healing to self +10%.
47.8% 49.3% (+1.50)
GarudaBuff
King's Punishment damage tick interval 0.5s → 0.4s; Supreme Sovereignty sword count 90 → 100.
47.9% 49.4% (+1.50)
YixingBuff
Suppress the Spirit board duration 10s → 11s; The Ever-Changing Game form-up time 1.5s → 1.3s.
48.0% 49.4% (+1.40)
Held — Flames of Red Cliff firestorm bonus damage +5%; no other changes.
48.5% 48.3% (-0.20)
Held — Master of Life healing per stack +3%; no other changes.
48.9% 48.7% (-0.20)
ZiyaHold
Held — Divine Punishment field explosion delay 0.1s shorter; no other changes.
49.1% 48.9% (-0.20)
Held — Blades Arrive vision-range bonus +100; no other changes.
49.3% 49.1% (-0.20)
MiladyHold
Held — Cataclysmic Field slow 30% → 32%; no other changes.
49.3% 49.1% (-0.20)
Falling Petals width 4m → 5m; Blooming Splendor cooldown-reduction bonus 20% → 25%.
49.4% 50.0% (+0.60)
Held — Sweet Breeze of Love launch duration 1.5s → 1.6s; no other changes.
49.5% 49.3% (-0.20)
Held — already at baseline.
50.0% 50.0% (0.00)
NuwaHold
Held — Command: Rift stun duration +0.1s; no other changes.
50.1% 49.9% (-0.20)
Mi YueHold
Held — Phantom Servant drain interval 0.5s → 0.45s; no other changes.
50.6% 50.4% (-0.20)
Spacetime Shuttle slow duration 1.5s → 1.2s; Energy Orb channel time 1.2s → 1.5s.
50.7% 50.3% (-0.40)
Held — Cursive Script: Horizontal Scale recast window 3s → 3.2s; no other changes.
50.9% 50.7% (-0.20)
Second-highest mage win rate and pick rate. Winter Has Come chill duration 2s → 1.6s; Withering Ice Crystal damage 380 → 360.
51.5% 50.3% (-1.20)
DajiNerf
Idol Charm stun duration 1.5s → 1.2s; Queen's Adoration total orb count 5 → 4.
51.6% 50.5% (-1.10)
AngelaNerf
Highest mage win rate and pick rate. Radiant Blaze damage −8% (500 → 460) and cast delay 0.2s → 0.3s; Arcane Flame stack window 5s → 4s.
52.3% 50.4% (-1.90)
MoziNerf
Highest mage win rate in this pass. Mechanized Artillery stun duration 1s → 0.8s; Steadfast Principles barrier duration 3.3s → 2.8s.
52.3% 50.7% (-1.60)
Marksman · 12 changes
Limited Edition Rounds empowered-shot count 3 → 4; Sunset Sea Fireworks missile count 5 → 6.
47.5% 49.2% (+1.70)
Barrage of Fire max duration 5s → 5.5s; Missile Support marked-position strike count +1.
47.9% 49.4% (+1.50)
Fancy Revolver duration 4s → 4.5s; Wandering Gun cooldown 12s → 10s.
48.6% 49.8% (+1.20)
Held — Siege Cannon bonus physical/magic defense +5; no other changes.
49.3% 49.1% (-0.20)
Rising Wind attack-speed bonus 30% → 40%; Dance Before Battle cooldown 14s → 11s.
49.5% 50.0% (+0.50)
Held — Air Support bomb-drop interval 1s → 0.9s; no other changes.
49.8% 49.6% (-0.20)
Held — Dynasty's Decree vision-reveal duration 3s → 2.5s.
50.4% 50.2% (-0.20)
ErinHold
Held — Laurel Dance: Bloom move-speed bonus +2%; no other changes.
50.6% 50.4% (-0.20)
Hou YiNerf
Scorching Arrow cooldown 12s → 14s; Punishing Shot bonus damage window 1s → 0.8s.
50.9% 50.3% (-0.60)
FangHold
Held — Endless Blade Storm inner-ring bonus damage 100% → 95%; no other changes.
50.9% 50.7% (-0.20)
LoongNerf
Serpent Coil transformation duration −0.5s; Ascendant Roar slow 40% → 34%.
51.2% 50.4% (-0.80)
Highest-picked marksman in this pass. Crimson Bomb slow 90% → 80%; Ultimate Ballista charge time +0.2s.
51.7% 50.5% (-1.20)
Support · 11 changes
Lowest support win rate. Spirit of All Things pull range 5.5m → 6.5m; Oracle · Mist Veil reveal duration 2s → 3s.
48.4% 49.6% (+1.20)
MingHold
Held — Trigram of Longevity true damage cap +5%; no other changes.
48.8% 48.6% (-0.20)
Sea of Fate cooldown 13s → 10s; Whirlpool Gate attack-speed bonus 25% → 35%.
49.1% 49.8% (+0.70)
DaYuHold
Held — Tame the Nine Rivers knockback distance +0.5m; no other changes.
49.6% 49.4% (-0.20)
Pure Thoughts heal amount 250 → 280 (+30 at base).
49.8% 50.0% (+0.20)
DoliaHold
Held — Heavenly Melody cooldown-refresh chant time 1.5s → 1.3s; no other changes.
50.1% 49.9% (-0.20)
Held — Wave of Time damage-rewind percentage 65% → 55% to keep him in check.
50.3% 50.2% (-0.10)
Held — Nature's Will crowd-control immunity window 1s → 0.8s.
50.6% 50.2% (-0.40)
Highest tank win rate. Fallen God's Covenant suppression duration 1.5s → 1.2s; cooldown 50s → 55s.
51.4% 50.5% (-0.90)
Highest support win rate in this pass. Little Overlord's Shield value −10%; Rampaging Panda bonus physical damage on basics −8%.
51.8% 50.5% (-1.30)
YaoNerf
Highest win rate added in this pass. Alone Atop the Mountain possession duration 8s → 7s; There Seems to Be Someone damage −8%.
52.4% 50.7% (-1.70)

Note: This is a hypothetical design proposal, not a live patch. All 6 roles are addressed. Balance changes are limited to hero skills and cooldowns, since items and runes are shared systems available to every hero and don't shift role balance. Every hero with a recorded win rate gets a listed recommendation below — the 45 heroes with no stats yet aren't included, rather than guessed at.

← Back to current role balance